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darkness' Blogs
Runescape's Multiplyin' Them Numbers
Gaming
Written by darkness on March 4th, 2010.
Viewed 72 times. 9 comments left. 3 people have liked this blog.
Alright, so based on the previous blog, most if not all of you are sick of Runescape (and probably sick of me blogging about Runescape). Nonetheless, I'll still produce some mid-quality blogs based on said game because it vents my feelings.
Today is March 3, 2010.
And Runescape did something I'd probably never imagine: they renovated the Hitpoints system. Everything hitpoints-related has been raised tenfold. If you had 70 hp, now you have 700 hp; if you inflicted 100 damage, now you'll cut down your opponents with a whopping 1000 damage! Of course, the same applies for every life-bearing creature in the game, so that chicken there? It has 30 hp.
Now, I've been studying statistics right now, so what does this change give us? Well, it means we'll see bigger damage (so you people who have never seen yourself hit more than a 5? Now you can hit 50). It also means the range of damage has increased- yes, you can still hit 1, 2, 3 and all the numbers in between whatever your max hit is now and 0. Theoretically, this means that your chance of hitting a killing blow is diminished (more range of attack with the same probability for every attack = smaller probability). I'd say that that's gonna suck for those PKers out there. Technically, though, in the long run, you should be seeing the same normal distribution of average damage over a period of time, though the extremes will become less frequent.
In the end, there's some good and some bad out of it. The good is that you'll be more likely to hit SOME damage (because like the max damage, your 0 damage also has a much more diminished chance of occurring, but it still happens, sadly). The bad is that if you're not used to it, you'll be freaking when that lvl 16 thief whacks you in the face for a meager 23 damage.
In other news, world domination is at an all-time low! Global economic struggles as well as international strife have made nations too busy worrying about themselves to take over the Earth!
Today is March 3, 2010.
And Runescape did something I'd probably never imagine: they renovated the Hitpoints system. Everything hitpoints-related has been raised tenfold. If you had 70 hp, now you have 700 hp; if you inflicted 100 damage, now you'll cut down your opponents with a whopping 1000 damage! Of course, the same applies for every life-bearing creature in the game, so that chicken there? It has 30 hp.
Now, I've been studying statistics right now, so what does this change give us? Well, it means we'll see bigger damage (so you people who have never seen yourself hit more than a 5? Now you can hit 50). It also means the range of damage has increased- yes, you can still hit 1, 2, 3 and all the numbers in between whatever your max hit is now and 0. Theoretically, this means that your chance of hitting a killing blow is diminished (more range of attack with the same probability for every attack = smaller probability). I'd say that that's gonna suck for those PKers out there. Technically, though, in the long run, you should be seeing the same normal distribution of average damage over a period of time, though the extremes will become less frequent.
In the end, there's some good and some bad out of it. The good is that you'll be more likely to hit SOME damage (because like the max damage, your 0 damage also has a much more diminished chance of occurring, but it still happens, sadly). The bad is that if you're not used to it, you'll be freaking when that lvl 16 thief whacks you in the face for a meager 23 damage.
In other news, world domination is at an all-time low! Global economic struggles as well as international strife have made nations too busy worrying about themselves to take over the Earth!







Now you could say they're just skipping the adding and dividing by 10 steps.
Less code=tiny spec of fasterness
Of course, I'm just guessing. Has Jagex made an announcement on how they coded it?
Of course, I'm just guessing. Has Jagex made an announcement on how they coded it?
I just know how they used to code it. The new system hasn't made it into private server development yet. You're right on the second bit though. That relation may be true. Since it dealt in ultimatums in the past, I'm sure something new has been changed.
-=The Nazgul=-